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We created the game using Phaser.io, a fast open source framework for development of Canvas and WebGL powered browser games. My role was creation of static assets for the game, mainly design of the game interface, splashscreen, maps, character sprites and their motion frames. My intention from the beginning was to give the game the old school look of 8-bit games, therefore the aim was to create hacker sprites with as few pixels as possible, while still achieving the desired level of detail.

While the utility of our game was not big enough to win main prizes, we have been awarded an honorable mention for the most entertaining project of the hackathon.

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